Thursday, August 22, 2013

1ksons are Terrible

Hey Guys, Bill here with another “Insert army/unit here” is terrible. Today’s entry is in response to a friend of mine who responded to my thread regarding the blog. He wanted a 1k sons list with the only stipulation being the scoring units are 1k sons. Challenge accepted and I think I am actually going to give this list a shot. I admittedly cheated a little and added a unit of pink horrors so I could take daemon allies by I made up for it by not putting any other marks in the list other than tzeentch! As with all of these lists guys; they are quickly thrown together brain childs of mine with zero testing or tweaking.
Without further delay; the list:

1850 Pts - Codex: Chaos Space Marines Roster
HQ: Sorcerer in Terminator Armour (1#, 155 pts)
   1 Sorcerer in Terminator Armour, 155 pts (Mark of Tzeentch; Force Axe; Increase Mastery Level x1; Warlord; Biomancy; Pyromancy; Telepathy; Tzeentch)
      1 Burning Brand of Skalathrax

Elite: Possessed (8#, 248 pts)
   7 Possessed, 248 pts (Mark of Tzeentch)
      1 Possessed Champion (Close Combat Weapon)

Heavy Support: Chaos Land Raider (1#, 245 pts)
   1 Chaos Land Raider, 245 pts (Dozer Blade; Extra Armour)

Troops: Thousand Sons (10#, 265 pts)
   9 Thousand Sons, 265 pts
      1 Aspiring Sorcerer (Force Axe; Biomancy; Pyromancy; Telepathy; Tzeentch)

Troops: Thousand Sons (6#, 185 pts)
   4 Thousand Sons, 185 pts
      1 Aspiring Sorcerer (Force Axe; Biomancy; Pyromancy; Telepathy; Tzeentch)
      1 Chaos Rhino (Combi-Boltgun)

Troops: Thousand Sons (6#, 185 pts)
   4 Thousand Sons, 185 pts
      1 Aspiring Sorcerer (Force Axe; Biomancy; Pyromancy; Telepathy; Tzeentch)
      1 Chaos Rhino (Combi-Boltgun)

Troops: Thousand Sons (5#, 150 pts)
   4 Thousand Sons, 150 pts
      1 Aspiring Sorcerer (Force Axe; Biomancy; Pyromancy; Telepathy; Tzeentch)

HQ: Lord of Change (1#, 305 pts)
   1 Lord of Change (HQ) [cd], 305 pts (DR: Greater Rewards x1; DR: Exalted Rewards; Psyker (Mastery Level 3); 6E Psychic Disciplines: ; Biomancy; Divination; Pyromancy; Telepathy)

Troops: Pink Horrors of Tzeentch (12#, 108 pts)
   12 Pink Horrors of Tzeentch (Troops) [cd], 108 pts
Total Roster Cost: 1846

I like this list because it literally has all the tools, I can kill vehicles, has dedicated melee, tons of AP3, is super durable, very sneak and deceptive (my favorite) and my new favorite is fairly MSU without being spammy. Honestly I would probably drop the 3rd 5 man unit and in obliterators but he wants 1ksons so he gets em!

Here is the breakdown
HQ: Sorcerer in Terminator Armour (1#, 155 pts)-  To be honest; If I had my way I would be taking Abbadon here, he absolutely belongs toting around with the possessed in a Land Raider but my buddy wanted 1ksons and 1ksons he shall get. This guys makes them troops, he also is a decent support character to tank some shots for the big unit of 1k sons or join the possessed if you get something fun like Iron Arm.

Elite: Possessed (8#, 248 pts)-It’s a wonky list, so I wanted to do fully wonky. Is this unit overcosted? Hell yes! Is the rest of the army as well? Hell yes, so who cares! This unit is Str 5 T5 and has a decent amount of attacks. More importantly they are also a daemon with +1 invuln save which you will see why is important in a moment. I know…the suspense!!
Heavy Support: Chaos Land Raider (1#, 245 pts)- The Land Raider has a lot of utility in this list. Most of the time I see it carrying the possessed but if you are fighting a melee army I can see it protecting your 10 man 1ksons and using the possessed as a counter charge unit. Oh yeah, it’s also AV 14 with las cannons on the side.

Troops: Thousand Sons (10#, 265 pts)
Troops: Thousand Sons (6#, 185 pts)
Troops: Thousand Sons (6#, 185 pts)
Troops: Thousand Sons (5#, 150 pts)- The sad fact is, the 1ksons are over costed for something as easy to kill as a standard marine. They have a few tricks but they are still so over costed that instead of trying to make them effective you are going to be focused on protecting them. My suggestion is to focus 100% on keeping them safe and rolling pyromancy on your Champ and sneak him out for some pop shots. With the new marine book though you may some really nice fodder to use those AP3 bolters on.
I also like the Rhinos in this list because you can move and turbo boost to get your unit in a defensive position. Also with the new trend of deathstar shooting units (36 str 5-7 missiles I’m looking at you!) it is fun to force an opponent to waste that many shots on a pesky rhino. They will kill it, rather easily but it means that isn’t shooting at the 5 man hoofing it across the field that turn.

HQ: Lord of Change (1#, 305 pts)-This guy is the reason I had to cheat. He is a level 3 flying MC and has access to Bio, Divination, Telepathy which means he can basically do anything. More importantly; remember those daemonic possessed marines with a 4+ invuln we spoke about earlier? Well they are friendly daemon so cast grimoire on them and laugh with your 2+ invulnerable.

Troops: Pink Horrors of Tzeentch (12#, 108 pts)- They are level 2 being 12 strong and are another scoring unit that can have grimoire cast on them. They also allow me to bring the Lord of Charge and they are Tzeentch so blah!


Hope you guys enjoyed the article, again as are all these “terrible” army blog entries these are meant to be fun, semi-competitive lists. You probably are not going to win a GT with these but you will surprise your friends, and maybe even stomp at a local RTT and it brings new life to stuff that isn’t thought of too much. I promised you would never see a netlist on this blog unless people are playing my GT lists and I am sticking to my guns!

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