Hey everyone Bill here again with some more content! I have a slight obsession with making lists, so much so that I leave my laptop with Army Builder home so I do not have temptation at work. Now that I pretty much have what I am going to play in the tournament season sorted It has left me alot of free Army Builder time. This means I am working on making good lists for armies that are currently bad. Today I set my sights on ally free Orks.
My favorite combination with Orks is with Necron allies but that is too easy so I am going to work on Orks with no allies. This list is very outside the box and is EXTREMELY difficult to use so please take all this with a grain of salt. Orks are still a melee army but doing so with the classic boys is impossible because you are pulling models from the front and the boys are too slow. This list focuses on getting assault units in as fast as possible using unconventional methods and trying to help a bit with over watch. This army works by presenting multiple threats very quickly. I could easily make a dakka list but Orks want to smash stuff!
So lets get to it! Here is the list, from here I will breakdown my selections and why.
1850 Pts - Codex: Orks Roster
HQ: Mega-armoured Warboss (1#, 115 pts)
1 Mega-armoured Warboss, 115 pts (Bosspole; Cybork Body; Warlord)
HQ: Warboss (1#, 135 pts)
1 Warboss, 135 pts (Cybork Body; Warbike; Power Klaw)
Elite: Meganobz (6#, 245 pts)
5 Meganobz, 245 pts (Shoota/Skorcha Kombi-weapon x1)
1 Trukk (Red Paint Job)
Elite: Lootas (10#, 150 pts)
10 Lootas, 150 pts
Elite: Lootas (10#, 150 pts)
10 Lootas, 150 pts
Troops: Nobz (10#, 205 pts)
1 Nobz, 205 pts (Count as Troop Troops)
9 Nobz
1 Nobz (Bosspole)
Troops: Meganobz (6#, 255 pts)
5 Meganobz, 255 pts (Count as Troop Troops; Shoota/Skorcha Kombi-weapon x2)
1 Trukk (Red Paint Job; Reinforced Ram)
Troops: Boyz (20#, 130 pts)
20 Boyz, 130 pts (Shootas; Big Shoota x2)
Troops: Boyz (20#, 130 pts)
20 Boyz, 130 pts (Shootas; Big Shoota x2)
Troops: Gretchin (11#, 40 pts)
10 Gretchin, 40 pts
1 Runtherd
Fast Attack: Deffkoptas (5#, 175 pts)
5 Deffkoptas, 175 pts
Fast Attack: Stormboyz (5#, 60 pts)
5 Stormboyz, 60 pts
Fast Attack: Stormboyz (5#, 60 pts)
5 Stormboyz, 60 pts
Total Roster Cost: 1850
It is going to be difficult to explain my way out of this one because It looks like absolute rubbish but just hang on for the ride hopefully you get the same vision I do. Again, this is a super hard list to play but it is outside the box and I am not sure many will know how to handle it.
1850 Pts - Codex: Orks Roster
HQ: Mega-armoured Warboss (1#, 115 pts)
1 Mega-armoured Warboss, 115 pts (Bosspole; Cybork Body; Warlord)
I chose the mega armoured warboss for a couple of reasons; the first is to make one unit of mega nobz scoring and the other is to put him in the 10 man nob unit for LD9 and a boss pole, that is actually a pretty easy unit to hide, is pretty durable when going to ground and just overall great for charging anything that wants to get near your squishy troops. Plus for 115 points you will not find a better character, period. I can also put him in with the meganobz if terrain is perfect for foot nobz.
HQ: Warboss (1#, 135 pts)
1 Warboss, 135 pts (Cybork Body; Warbike; Power Klaw)
This guy is a little trickier, again for 135 points he is a complete badass but I wanted to find a way to get him to combat quicker and much cheaper than a conventional bike or nob biker squad and my vehicle to make this happen is the deffkopta unit. The deffkopta unit and it's scout provides a huge footprint and great squad to attach your warboss too first turn. Sure you cannot charge top of one but if you get bottom of one you can and your warboss just expanded his unit frontage by alot.
Elite: Meganobz (6#, 245 pts)
5 Meganobz, 245 pts (Shoota/Skorcha Kombi-weapon x1)
1 Trukk (Red Paint Job)
I don't have to explain why meganobz are awesome, I am hoping the cat is out of the bag by now but more so why a trukk is better than a battlewagon. Trukks can move 25" inches in a turn, cost 35 points and have a 12 capacity with open top. They also have a ramshackle table with a worst case scenario being better than your standard explosion (only str 3) and the other two results giving you extra movement with your trukk or a 6" disembark. Oh yeah, play some games and I promise you your battlewagons and trukks both only last one turn as well. The tick is to reserve the trukks with meganobz and when they come on the board they are already mid field.
Elite: Lootas (10#, 150 pts)
10 Lootas, 150 pts
Elite: Lootas (10#, 150 pts)
10 Lootas, 150 pts
Long range support and hopefully forcing some flyers to evade. Lootas r lootas
Troops: Nobz (10#, 205 pts)
1 Nobz, 205 pts (Count as Troop Troops)
9 Nobz
1 Nobz (Bosspole)
20 boyz may admittedly may be a better purchase than 10 nobz but lets face it, this can be a scary unit to charge with a mega boss in here and is much easier to hide than a boys mob. The unit just has some utility that cannot be ignored. And when you consider everything else coming at you, do you have time to even deal with these guys?
Troops: Meganobz (6#, 255 pts)
5 Meganobz, 255 pts (Count as Troop Troops; Shoota/Skorcha Kombi-weapon x2)
1 Trukk (Red Paint Job; Reinforced Ram)
Moar meganob goodness.
Troops: Boyz (20#, 130 pts)
20 Boyz, 130 pts (Shootas; Big Shoota x2)
Troops: Boyz (20#, 130 pts)
20 Boyz, 130 pts (Shootas; Big Shoota x2)
Troops: Gretchin (11#, 40 pts)
10 Gretchin, 40 pts
1 Runtherd
Unfortunately the standard Ork troop units have been reduced to deck chairs. Still hard to shift though when going to ground every turn.
Fast Attack: Deffkoptas (5#, 175 pts)
5 Deffkoptas, 175 pts
Scouting sneakyness for the warboss.
Fast Attack: Stormboyz (5#, 60 pts)
5 Stormboyz, 60 pts
Fast Attack: Stormboyz (5#, 60 pts)
5 Stormboyz, 60 pts
These two units are hilarious, they are literally here to either deepstrike in (hopefully late game) and try to hide/contest or fly up with the others and eat some overwatch. Poor bastards.
By now I hope I have you all rolling on the floor laughing at this list I honestly do not think it is too bad. I can see myself playing it, listening to chuckles and being quite successful when people let their guard down. Are there are better lists? Oh hell yes. Are there better Ork melee lists at this current time? I don't really think so unless you are relying on allies or gimmicks. Hopefully you guys see what I see and if not, I would be happy to try and help! If this article doesn't convince you this blog is all about making you a better a player while the rest of the internet is trying to make you a better list builder than I don't know what will!